Copyright 2003-2007 Zurrutik. All rights reserved.
This is a driver program for my CTexture class. It displays a textured quad that we can zoom in and out to see how texture properties (such as filtering) affect the final result
With this program you can:
- Toggle texturing on/off
- Change the texture applied to the quad
- Zoom in/out the quad
- Change most of the texture properties such as filtering, environment mode and wrap mode
- Translate, rotate and scale the applied texture
Program that demonstrates OpenGL blending capabilities
You can do the following:
- Select the blending function
- Change front and back polygon colors to see how the blending function affects the result
This is a driver program for my CCamera class. We have an scenario that we can explore using a "quake sytle" 1st person
camera
Following functionality is provided:
- World navigation just like you are used to in "quake style" games
- Change camera's translation/rotation speed( aka change "mouse sensitivity" )
As in the previous demo, we have an scenario that we can explore, but this time there´s lots of 2D characters( Doom sytle ) standing around. Note that if billboarding is on these characters always face us so they "look like" 3D. We can also add fog effects to the scene.
With this demo you can:
- Navigate through the scene just like you are used to in "quake style" games
- Add fog effects to the scene
- Change fog parameters such as density